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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>An example of the new ability progression tree I oversaw the design for.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>The Yavin IV PVP Warzone, which I worked on the design and scripting for.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>http://www.chrisdurel.com/blog</loc>
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    <lastmod>2018-04-04</lastmod>
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  <url>
    <loc>http://www.chrisdurel.com/blog/2015/6/29/challenging-interesting-or-fun-part-ii-dissecting-modern-game-design</loc>
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    <lastmod>2016-02-24</lastmod>
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      <image:title>Blog - Challenging, Interesting or Fun Part II: Dissecting Modern Game Design</image:title>
      <image:caption>The famous Mario Power-Up shows it's face for the first time.</image:caption>
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      <image:title>Blog - Challenging, Interesting or Fun Part II: Dissecting Modern Game Design</image:title>
      <image:caption>Ah, inventory management. Truly gaming's most enjoyable past-time.</image:caption>
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    <loc>http://www.chrisdurel.com/blog/2016/2/26/meta-gaming-and-meta-games</loc>
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    <lastmod>2016-03-07</lastmod>
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      <image:title>Blog - Metagaming and Metagames</image:title>
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    <loc>http://www.chrisdurel.com/blog/2015/7/16/storytelling-through-gameplay</loc>
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    <lastmod>2016-04-01</lastmod>
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      <image:title>Blog - Storytelling Through Gameplay: Metal Gear!?</image:title>
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      <image:title>Blog - Storytelling Through Gameplay: Metal Gear!?</image:title>
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    <loc>http://www.chrisdurel.com/blog/2016/2/25/the-social-game-a-proposed-new-game-genre</loc>
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    <lastmod>2016-02-29</lastmod>
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      <image:title>Blog - The "Social Game": The History and Future of Games?</image:title>
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    <lastmod>2016-06-08</lastmod>
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    <lastmod>2016-02-24</lastmod>
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    <lastmod>2015-07-08</lastmod>
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    <lastmod>2016-02-24</lastmod>
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      <image:title>Blog - Depth vs. Complexity</image:title>
      <image:caption>Go is an example of a game with very little explicit complexity but an astounding amount of depth.</image:caption>
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      <image:caption>In this example, Ken has a variety of options he can use to respond to Ryu's Hadoken.</image:caption>
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      <image:caption>Can you tell what's going on at-a-glance? Probably not unless you are a experienced Civilization player, but that's because Civilization is very complex.</image:caption>
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    <loc>http://www.chrisdurel.com/blog/2015/6/29/challenging-interesting-or-fun-the-metrics-of-modern-game-design</loc>
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    <lastmod>2016-03-22</lastmod>
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      <image:title>Blog - Emergent Gameplay</image:title>
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    <lastmod>2016-04-11</lastmod>
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    <lastmod>2016-07-22</lastmod>
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    <lastmod>2016-10-18</lastmod>
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    <loc>http://www.chrisdurel.com/blog/2016/3/31/reality-representation-suspension-of-disbelief-and-scale</loc>
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    <lastmod>2016-04-01</lastmod>
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      <image:title>Blog - Conveying Concepts with Abstraction Part 1: The World Map</image:title>
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      <image:title>Blog - Conveying Concepts with Abstraction Part 1: The World Map</image:title>
      <image:caption>In many cases, the player character is as large as the terrain features.</image:caption>
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